Wall Damage How much Wall Damage is applied when the move connects on hit. this move builds when normal or instant blocked. Throws list the amount of Frame Advantage upon successfully throwing the opponent. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. On-Hit The difference between the attacker's recovery and the period that the opponent is in hitstun. Proration A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. Whiffs on crouching opponents if not done point-blank.of 5P gives it decent reward on aerial hit, as it can reliably link To perform a second action after the first action completely finishes its animation. The short recovery The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action, even blocking. This can be auto-timed through certain setups. If the opponent is struck by the last active frame, 5P can link into c.S. The most common one is performing an attack early on okizeme to gain frame advantage and bait reversals., since you can recover before the opponent's move becomes active. It is large for how quick it is, giving it use as an anti-air or short-ranged poke.īecause it only has six frames of recovery, 5P is useful as a reversal safe meaty Hitting an opponent to cover the moment as they lose invincibility. Potemkin is recommended for players who want to utilize powerful throws and long-ranged normals to instill fear in their opponent and punish them harder than anyone else!Ī fast swipe, 5P is inherently useful in some cases where its speed is needed. In addition, his immense power and oppressive okizeme setups with Garuda Impact can quickly swing a match. But fear not, as his durability offset this weakness somewhat. While useful, Potemkin’s gap-closing tools are unconventional and have weak points, so moving forward is generally unfavorable despite being necessary. Both the aforementioned moves can also armor through one hit. Slide Head creates a shock wave that knocks grounded opponents down unless they block low. Don’t be discouraged, Potemkin has several gap-closing tools. Potemkin’s weak point is slow movement, he can neither run nor air dash. 6H is particularly large, and his normals can be canceled into Mega Fist to close space or to disengage. Large normals, such as f.S and 5H, allow him to challenge both grounded and aerial opponents from ranges beyond throw range. He has a wide array of anti-airs to stop jumping such as Heat Knuckle. Potemkin’s gameplan revolves around finding ways to land Potemkin Buster and using other moves to punish counterplay.
His signature move is Potemkin Buster, a fast command grab with long range and tremendous power. If I can do it, so can you.Long-ranged attacks, good durability and powerful throws are what makes up the hulking juggernaut, Potemkin. Making a skin for PotPlayer is retro engineer a existent skin, connect your brain to high voltage power & go. Generally, your image editor should display these informations in the status bar when you select an area.
I'm happy to announce that my skins will always be available to download here.